The level design has seen some improvements with interesting twists and great new ideas. Sega should have focused more on Sonic’s strengths here rather than trying to compete with Mario, because the mechanics hold him back from matching up. ![]() The momentum just seems off when moving in short bursts, and I had a difficult time landing even some of the shorter leaps. This causes some serious issues because the game is very fairly demanding where precision is concerned in the later areas. Unfortunately both Sonic and Tails are a little slippery in the controls department. The first few stages in Sonic the Hedgehog 2 ease you into the mechanics with simple platforming and a focus on speed, but later areas become significantly more complicated thus requiring more precision. The fact that there is a simultaneous multiplayer mode however (with super stretched split screen action) is commendable even if it is just a time attack of sorts through smaller versions of the stages. Tails is useless as a companion, and having the option between both he and Sonic is pointless. He simply follows you around and jumps when you do, but he often gets stuck at on elements in the environment and disappears for long periods of time after not being able to catch up. He can collect rings as well as well as defeat enemies and even cause damage to boss characters, but this all happens entirely by accident. just doesn’t do a whole lot to contribute. The other problem is the fact that, when you’re playing as Sonic with Tails in tow, the A.I. This is really disappointing considering the fact that Tail’s ability to fly was often advertised when it was first released, but he can’t even do that when you’re in control. There are virtually no gameplay differences when playing as either of them. Unfortunately there are a few issues here. By default you’re in control of Sonic with Tails following along guided by the A.I. One of the biggest new additions is that you can select which character you would like to play as. Not much has changed, but everything has been refined. Aside from that gameplay is largely the same implementing the same ring collection system (wherein being hit without any will lose you a life) as well a few stages that feature loop-de-loops and multiple tiers. This is the spin dash which allows them to curl into a ball and then unleash a burst of speed which can also be used as an attack. Your primary means of attack is still by jumping on the heads of enemies, but your characters come equipped with a big new ability. By default Sonic and Tails will zoom through each stage, but outside of the first few areas you will need to move slowly because the game throws a lot of moving platforms that require precision jumping. This game plays nearly identical to the last one it’s a side scrolling platform game with a focus on speed. It’s up to Sonic the Hedgehog to foil his plan, but this time he has help from his newly introduced side kick Tails. Robotnik is once again kidnapping and enslaving innocent animals while collecting the magical Chaos Emeralds to power his latest weapon. The story is much the same as it was last time. The game doesn’t hold up to the huge reputation it has even today, but it’s still well worth playing by any standards. With that said I never found Sonic the Hedgehog 2 as impressive as something like Super Mario World, but it was good fun. I was lucky enough to get a Genesis after having already asked for and received a SNES for Christmas, but Sonic was a huge name at my elementary school and I had a few opportunities at friends’ houses as well as at kiosks in different electronic stores. ![]() I’m assuming this was because Sega was faced with heavy pressure following the launch of the competing Super Nintendo console. With such success it was inevitable that they would release a sequel, but what was surprising is that it was released only a year after the original. Luckily Sega hit it big, and the rest is history. The Sonic franchise was born out of the necessity to compete with Nintendo’s Mario because, frankly, Alex Kidd wasn’t cutting it.
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